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First step: move these files to gl/lib: * lib/rand-isaac.c, lib/rand-isaac.h * lib/randint.c, lib/randint.h * lib/randperm.c, lib/randperm.h * lib/randread.c, lib/randread.h Step 2: add modules/rand* and remove now-unneeded .m4 files. * gl/modules/randint: New file. * gl/modules/randperm: New file. * gl/modules/randread: New file. * m4/randint.m4: Remove file. * m4/randperm.m4: Remove file. * m4/randread.m4: Remove file. Step 3: use the new modules * bootstrap.conf (gnulib_modules): Add randint and randperm. * m4/prereq.m4 (gl_RANDINT, gl_RANDREAD, gl_RANDPERM): Don't require; These have been removed. (gl_ROOT_DEV_INO): Don't require; already handled via bootstrap.conf.
34 lines
1.2 KiB
C
34 lines
1.2 KiB
C
/* Generate buffers of random data.
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Copyright (C) 2006 Free Software Foundation, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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/* Written by Paul Eggert. */
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#ifndef RANDREAD_H
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# define RANDREAD_H 1
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# include <stddef.h>
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struct randread_source;
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struct randread_source *randread_new (char const *, size_t);
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void randread (struct randread_source *, void *, size_t);
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void randread_set_handler (struct randread_source *, void (*) (void const *));
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void randread_set_handler_arg (struct randread_source *, void const *);
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int randread_free (struct randread_source *);
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#endif
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