mirror of
git://git.sv.gnu.org/coreutils.git
synced 2026-07-29 03:50:45 +02:00
New file, containing ISAAC code that was in shred.c.
Make state size runtime-configurable. (isaac_new, isaac_copy): New functions.
This commit is contained in:
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/* rand-isaac.c - ISAAC random number generator
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Copyright (C) 1999-2005 Free Software Foundation, Inc.
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Copyright (C) 1997, 1998, 1999 Colin Plumb.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Written by Colin Plumb. */
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/*
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* --------------------------------------------------------------------
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* Bob Jenkins' cryptographic random number generator, ISAAC.
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* Hacked by Colin Plumb.
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*
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* We need a source of random numbers for some of the overwrite data
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* for shred. Cryptographically secure is desirable, but it's not
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* life-or-death so I can be a little bit experimental in the choice
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* of RNGs here.
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*
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* This generator is based somewhat on RC4, but has analysis
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* <http://burtleburtle.net/bob/rand/isaacafa.html>
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* pointing to it actually being better. I like it because it's nice
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* and fast, and because the author did good work analyzing it.
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* --------------------------------------------------------------------
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "system.h"
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#include "gethrxtime.h"
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#include "rand-isaac.h"
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#define ISAAC_SIZE(words) \
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(sizeof (struct isaac_state) - \
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(ISAAC_MAX_WORDS - words) * sizeof (uint32_t))
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/*
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* Create a new state, optionally at the location specified. This
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* should be called to create/initialize each new isaac_state. 'words'
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* must be a power of 2, and should be at least 8. Smaller values give
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* less security.
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*/
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struct isaac_state *
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isaac_new (struct isaac_state *s, int words)
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{
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size_t w;
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size_t ss = ISAAC_SIZE (words);
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if (!s)
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{
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s = xmalloc (ss);
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}
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memset (s, 0, ss);
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s->words = words;
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s->log = 0;
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for (w=1; w<words; w<<=1, s->log++) {}
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return s;
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}
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/*
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* Copy a state. Destination block must be at least as large as
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* source.
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*/
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void
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isaac_copy (struct isaac_state *dst, struct isaac_state *src)
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{
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memcpy(dst, src, ISAAC_SIZE (src->words));
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}
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/*
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* Refill the entire R array, and update S.
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*/
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void
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isaac_refill (struct isaac_state *s, uint32_t r[/* s>-words */])
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{
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uint32_t a, b; /* Caches of a and b */
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uint32_t x, y; /* Temps needed by isaac_step macro */
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uint32_t *m = s->mm; /* Pointer into state array */
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uint32_t w = s->words;
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a = s->a;
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b = s->b + (++s->c);
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do
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{
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isaac_step (s, a << 13, a, b, m, w / 2, r);
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isaac_step (s, a >> 6, a, b, m + 1, w / 2, r + 1);
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isaac_step (s, a << 2, a, b, m + 2, w / 2, r + 2);
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isaac_step (s, a >> 16, a, b, m + 3, w / 2, r + 3);
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r += 4;
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}
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while ((m += 4) < s->mm + w / 2);
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do
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{
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isaac_step (s, a << 13, a, b, m, -w / 2, r);
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isaac_step (s, a >> 6, a, b, m + 1, -w / 2, r + 1);
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isaac_step (s, a << 2, a, b, m + 2, -w / 2, r + 2);
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isaac_step (s, a >> 16, a, b, m + 3, -w / 2, r + 3);
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r += 4;
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}
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while ((m += 4) < s->mm + w);
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s->a = a;
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s->b = b;
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}
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/*
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* The basic seed-scrambling step for initialization, based on Bob
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* Jenkins' 256-bit hash.
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*/
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#define mix(a,b,c,d,e,f,g,h) \
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( a ^= b << 11, d += a, \
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b += c, b ^= c >> 2, e += b, \
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c += d, c ^= d << 8, f += c, \
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d += e, d ^= e >> 16, g += d, \
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e += f, e ^= f << 10, h += e, \
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f += g, f ^= g >> 4, a += f, \
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g += h, g ^= h << 8, b += g, \
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h += a, h ^= a >> 9, c += h, \
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a += b )
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/* The basic ISAAC initialization pass. */
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void
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isaac_mix (struct isaac_state *s, uint32_t const seed[/* s->words */])
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{
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int i;
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uint32_t a = s->iv[0];
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uint32_t b = s->iv[1];
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uint32_t c = s->iv[2];
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uint32_t d = s->iv[3];
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uint32_t e = s->iv[4];
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uint32_t f = s->iv[5];
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uint32_t g = s->iv[6];
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uint32_t h = s->iv[7];
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uint32_t w = s->words;
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for (i = 0; i < w; i += 8)
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{
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a += seed[i];
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b += seed[i + 1];
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c += seed[i + 2];
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d += seed[i + 3];
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e += seed[i + 4];
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f += seed[i + 5];
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g += seed[i + 6];
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h += seed[i + 7];
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mix (a, b, c, d, e, f, g, h);
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s->mm[i] = a;
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s->mm[i + 1] = b;
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s->mm[i + 2] = c;
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s->mm[i + 3] = d;
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s->mm[i + 4] = e;
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s->mm[i + 5] = f;
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s->mm[i + 6] = g;
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s->mm[i + 7] = h;
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}
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s->iv[0] = a;
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s->iv[1] = b;
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s->iv[2] = c;
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s->iv[3] = d;
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s->iv[4] = e;
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s->iv[5] = f;
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s->iv[6] = g;
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s->iv[7] = h;
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}
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#if 0 /* Provided for reference only; not used in this code */
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/*
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* Initialize the ISAAC RNG with the given seed material. Its size
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* MUST be a multiple of s->words * sizeof (uint32_t), and may be
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* stored in the s->mm array.
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*
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* This is a generalization of the original ISAAC initialization code
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* to support larger seed sizes. For seed sizes of 0 and s->words *
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* sizeof (uint32_t), it is identical.
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*/
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void
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isaac_init (struct isaac_state *s, uint32_t const *seed, size_t seedsize)
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{
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static uint32_t const iv[8] =
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{
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0x1367df5a, 0x95d90059, 0xc3163e4b, 0x0f421ad8,
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0xd92a4a78, 0xa51a3c49, 0xc4efea1b, 0x30609119};
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int i;
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# if 0
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/* The initialization of iv is a precomputed form of: */
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for (i = 0; i < 7; i++)
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iv[i] = 0x9e3779b9; /* the golden ratio */
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for (i = 0; i < 4; ++i) /* scramble it */
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mix (iv[0], iv[1], iv[2], iv[3], iv[4], iv[5], iv[6], iv[7]);
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# endif
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s->a = s->b = s->c = 0;
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for (i = 0; i < 8; i++)
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s->iv[i] = iv[i];
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if (seedsize)
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{
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/* First pass (as in reference ISAAC code) */
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isaac_mix (s, seed);
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/* Second and subsequent passes (extension to ISAAC) */
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while (seedsize -= s->words * sizeof (uint32_t))
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{
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seed += s->words;
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for (i = 0; i < s->words; i++)
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s->mm[i] += seed[i];
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isaac_mix (s, s->mm);
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}
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}
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else
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{
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/* The no seed case (as in reference ISAAC code) */
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for (i = 0; i < s->words; i++)
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s->mm[i] = 0;
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}
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/* Final pass */
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isaac_mix (s, s->mm);
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}
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#endif
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/* Start seeding an ISAAC structire */
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void
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isaac_seed_start (struct isaac_state *s)
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{
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static uint32_t const iv[8] =
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{
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0x1367df5a, 0x95d90059, 0xc3163e4b, 0x0f421ad8,
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0xd92a4a78, 0xa51a3c49, 0xc4efea1b, 0x30609119
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};
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int i;
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#if 0
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/* The initialization of iv is a precomputed form of: */
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for (i = 0; i < 7; i++)
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iv[i] = 0x9e3779b9; /* the golden ratio */
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for (i = 0; i < 4; ++i) /* scramble it */
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mix (iv[0], iv[1], iv[2], iv[3], iv[4], iv[5], iv[6], iv[7]);
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#endif
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for (i = 0; i < 8; i++)
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s->iv[i] = iv[i];
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/* used to do memset here to clear the state array, but now it's
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done in isaac_new */
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/* s->c gets used for a data pointer during the seeding phase */
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s->a = s->b = s->c = 0;
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}
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/* Add a buffer of seed material */
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void
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isaac_seed_data (struct isaac_state *s, void const *buffer, size_t size)
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{
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unsigned char const *buf = buffer;
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unsigned char *p;
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size_t avail;
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size_t i;
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avail = s->words - (size_t) s->c; /* s->c is used as a write pointer */
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/* Do any full buffers that are necessary */
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while (size > avail)
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{
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p = (unsigned char *) s->mm + s->c;
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for (i = 0; i < avail; i++)
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p[i] ^= buf[i];
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buf += avail;
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size -= avail;
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isaac_mix (s, s->mm);
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s->c = 0;
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avail = s->words;
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}
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/* And the final partial block */
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p = (unsigned char *) s->mm + s->c;
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for (i = 0; i < size; i++)
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p[i] ^= buf[i];
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s->c = size;
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}
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/* End of seeding phase; get everything ready to produce output. */
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void
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isaac_seed_finish (struct isaac_state *s)
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{
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isaac_mix (s, s->mm);
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isaac_mix (s, s->mm);
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/* Now reinitialize c to start things off right */
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s->c = 0;
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}
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#define ISAAC_SEED(s,x) isaac_seed_data (s, &(x), sizeof (x))
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/*
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* Get seed material. 16 bytes (128 bits) is plenty, but if we have
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* /dev/urandom, we get 32 bytes = 256 bits for complete overkill.
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*/
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void
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isaac_seed (struct isaac_state *s)
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{
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isaac_seed_start (s);
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{ pid_t t = getpid (); ISAAC_SEED (s, t); }
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{ pid_t t = getppid (); ISAAC_SEED (s, t); }
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{ uid_t t = getuid (); ISAAC_SEED (s, t); }
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{ gid_t t = getgid (); ISAAC_SEED (s, t); }
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{
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xtime_t t = gethrxtime ();
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ISAAC_SEED (s, t);
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}
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{
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char buf[32];
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int fd = open ("/dev/urandom", O_RDONLY | O_NOCTTY);
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if (fd >= 0)
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{
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read (fd, buf, 32);
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close (fd);
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isaac_seed_data (s, buf, 32);
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}
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else
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{
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fd = open ("/dev/random", O_RDONLY | O_NONBLOCK | O_NOCTTY);
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if (fd >= 0)
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{
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/* /dev/random is more precious, so use less */
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read (fd, buf, 16);
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close (fd);
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isaac_seed_data (s, buf, 16);
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}
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}
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}
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isaac_seed_finish (s);
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}
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void
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irand_init (struct irand_state *r, struct isaac_state *s)
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{
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r->numleft = 0;
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r->s = s;
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memset (r->r, 0, s->words * sizeof (uint32_t));
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}
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/*
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* We take from the end of the block deliberately, so if we need
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* only a small number of values, we choose the final ones which are
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* marginally better mixed than the initial ones.
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*/
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uint32_t
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irand32 (struct irand_state *r)
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{
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if (!r->numleft)
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{
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isaac_refill (r->s, r->r);
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r->numleft = r->s->words;
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}
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return r->r[--r->numleft];
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}
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/*
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* Return a uniformly distributed random number between 0 and n,
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* inclusive. Thus, the result is modulo n+1.
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*
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* Theory of operation: as x steps through every possible 32-bit number,
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* x % n takes each value at least 2^32 / n times (rounded down), but
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* the values less than 2^32 % n are taken one additional time. Thus,
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* x % n is not perfectly uniform. To fix this, the values of x less
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* than 2^32 % n are disallowed, and if the RNG produces one, we ask
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* for a new value.
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*/
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uint32_t
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irand_mod (struct irand_state *r, uint32_t n)
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{
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uint32_t x;
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uint32_t lim;
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if (!++n)
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return irand32 (r);
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lim = -n % n; /* == (2**32-n) % n == 2**32 % n */
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do
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{
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x = irand32 (r);
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}
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while (x < lim);
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return x % n;
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}
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